Social games are becoming a significant component in today’s social media sites. The social networking sites environment has provided a platform for online games to develop and expand in the virtual medium. Users are now able to play games online, compare scores, and challenge each other among many other things. Due to the diverse user demographics of social media sites, various motivations to playing social games emerge.
The main objective of this research is to predict from the fact that will be used to decide whether to include games (Adventure, Fighting, Design\Art, Virtual Life…etc.) in the social media sites that still have not been implemented (such as Twitter, Tumblr etc.). Also, we want to discover whether the inclusion of social games has improved the services offered by social sites and whether social gaming has effects on human behaviour with regards to socializing and interacting with others.